Tips for Completing Syberia 3 - Trophies and Achievements #1

In Syberia 3, you can get 40 Steam achievements - 15 of them are related to the story, so you get them as you progress through the game, and 25 require a little effort. Some of them have several stages and require actions that extend over longer parts of the game - unfortunately, Steam will not show you your progress in this achievement, unlike, for example, in Silence.

It's definitely not Kansas.

Leave the room you share with Kurk at the hospital in Valsembor (you'll get this achievement automatically as you progress through the story).

One flew over the nutty's nest

During Dr. Mangoling's test, you cannot allow the lie detector indicator to move across the red field, because this means that Kate is not telling the truth - you can only tell the truth, half-truths, or remain silent.

Friends for life

Talk twice to two old hands at the hospital - before adjusting the key from Dr. Mangoling, which can open the elevator door, and after you try to open them.

Follow the protocol

Leave Dr. Olga's psychiatric ward using Dr. Mangoling's key (you'll get this achievement automatically as you progress through the story).

There's no time to waste!

Filter out the poisoned water near the dam from the river near the Yukol camp (you will get this achievement automatically as you progress through the story).

Do you call this cheating...?

Inspect the items that are on your equipment and click on their 15 (total) active points; most items have at least 1 active point, some (such as the key to the elevator at the hospital or oxygen tanks) have 2, it is also worth checking them after making any changes to them (after fixing the elevator key, soaking the sponge with ink, etc.) - you can get this achievement at the Yukola camp near Valsembor.

Castle

Get to Valsembor (you'll get this achievement automatically as you progress through the story).

Valsemborgate

During the conversation with Steiner, show what you know about the disaster in Baranur (by reading Captain Obo's diary).

The Steiner family

Get the sympathy of Steiner and his granddaughter by giving medicine to the old man (you'll get this achievement automatically as you progress through the story).

A grumpy old man ...

Annoy Steiner three times: try to leave the workshop when the watchmaker closes the door in front of Kate and gets a heart attack (1); turn on the mechanical bird that stands on the table, right out of the mug (2) when you need to look for a cure; the last (after Sarah leaves) when the man sits in the basement and finishes the prosthesis For the trigger, use the light switch near the ferry model (3).

Crime and punishment

Convince Captain Obo at the tavern to transport Yukol on the first try.

Mobile communication

Send the correct smoke signals to the Youkol guard, and at the same time you will not be able to let the smoke disappear in the furnace - the best way to do this is to first open the exhaust gases from the four funnels, and then close the air in the pipe on the left, after that you can start a fire in the furnace.

What matters is not the destination...

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